A guide to modelling CGI rockets, part 1, references.
Some of the most popular items I model are rockets, and to be honest – they are not that difficult. The basic shape is normally a series of cylinders and tapers, topped with a cone! So I thought it might be a good idea to write a general guide on how I go about it. … Continue reading "A guide to modelling CGI rockets, part 1, references."
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